Experience theme for Covenant Eyes

Cindy Chastain’s article, “Experience Themes,” at Boxes and Arrows outlines a neat way to package the concepts that help user experience designers put creative work into context.

When I was leading many design/development projects at a time, I’d write a creative brief for each—it helped me and the team stay clearheaded about each project. An experience theme seems like an alternative to a creative brief.

The following thoughts apply Chastain’s article to my work at Covenant Eyes.

Covenant Eyes is rich with stories

At Covenant Eyes, Inc., we have a full-time blogger, Luke. As I see it, Luke’s job is to draw out the stories surrounding Covenant Eyes and to share them using the Internet. He’s our storyteller.

What are the roles? There are so many stories, from people in so many places in life.

  • husbands, fathers
  • wives, mothers
  • children
  • pastors, rabbis
  • counselors
  • porn addicts, recovering porn addicts, people who have beaten the addiction
  • and the list continues

What are some theme concepts?

  • For people fighting a problem with pornography: Learn to be honest again (These words come from Michael Leahy’s mouth while he was visiting our offices.)
  • For mothers with children who use the Internet: Protect my family
  • For fathers with a teenage son: Teach him to be responsible for his actions

Experience transcends our services

What work do we do at our company? Although others I work with may claim we deliver software, I think we deliver information. Our software allows us to provide information-rich reports on Internet usage that can be used within relationships. I think of these as “accountability relationships.”

The theme concepts listed above have little to do with software or even our service. The real value we provide is that we can provide the sense for people that what could be their little secret is not actually hidden. That little bit of knowledge has proven its ability to change lives, and relationships, for the better.

The hard part is carrying the experience theme across our touch points with users

I recently helped put together a spreadsheet to inventory the automated emails we send to users at various points. There were over 60 emails, and they fulfill needs ranging from billing concerns to helpful reminders after a few weeks of being a customer. Many of these messages should be revised, and keeping the theme in mind will help create a coherent experience for our users.

Covenant Eyes has multiple touch points with its users.

Covenant Eyes has multiple touch points with its users.

Beyond these emails is a myriad of other touch points:

  • sign up form
  • help documents
  • filter settings controls
  • accountability reports
  • tech support phone calls
  • blog posts
  • and so on

Taken all together, these communications can benefit from an experience theme.

I suspect the key to pulling this off is to have all those involved with crafting these touch points understand the experience theme and leave it to them to carry it through. As the company’s user experience lead, my job may be to facilitate the definition and adoption of an experience theme, and motivate and lead by example so others will carry the vision.

Seams between systems and the Vignelli NYC subway map

I just read “Mr. Vignelli’s Map” by Michael Bierut over at Design Observer. In the post, Bierut remembers and analyzes why the public rejected Vignelli’s map of the New York City subway system. (Here’s the Vignelli subway map.)

The Vignelli map smartly acknowledged that for passengers of the subway focused on navigating the subway system itself, above ground geography was nothing but a factor of added complexity. So the map instead was oriented around the subway lines and stops themselves, abstracting actual geography. This was a keen simplification from an information design perspective.

But consider this observation from Bierut’s article.

To make the map work graphically meant that a few geographic liberties had to be taken. What about, for instance, the fact that the Vignelli map represented Central Park as a square, when in fact it is three times as long as it is wide? If you’re underground, of course, it doesn’t matter: there simply aren’t as many stops along Central Park as there are in midtown, so it requires less map space. But what if, for whatever reason, you wanted to get out at 59th Street and take a walk on a crisp fall evening? Imagine your surprise when you found yourself hiking for hours on a route that looked like it would take minutes on Vignelli’s map.

The concept of designing the seams between systems has become apparent within the user experience design community over the last couple years. This is an example of that problem of seams.

Passengers of the subway system are also navigators of the city itself, so their context of use spans beyond the subway and the end of their decisions are not merely which stop to get on and off of, but where they are going once they get out of the subway.

Bierut makes the point:

The problem, of course, was that Vignelli’s logical system came into conflict with another, equally logical system: the 1811 Commissioners’ Plan for Manhattan.

How can designers consider the seams between the subway system and the city plan to result in a better-designed subway map?

NYC, of course, has a functioning subway map. Is functionality the only litmus test?

(I’ve taken the subway in New York City only once, and managed to get from Point A to Point B successfully, although with some anxiety.)

The Thanksgiving Duck

Lila and Eva wishing you peace on Thanksgiving, 2009.

Lila and Eva wishing you peace on Thanksgiving, 2009.

As mentioned last post, I tried a duck for Thanksgiving. Lila summed it up with “It’s okay Dad, but it’s not appealing.”

I could not fit the bird into the crock pot, so my Plan A was foiled. Instead I roasted it in the oven. I applied poultry seasoning and tucked onion and apple chunks inside before putting it into the oven.

What about the fat? The infamous problem with duck is the layer of fat under the skin of the duck. I poked holes in the skin so the fat would drain out during roasting. This certainly helped and the skin was actually very nice, golden and crispy. There were still some unappealing sections of fat, although they were easy to separate from the meat.

I’ve never had duck before, and the taste and texture was unexpected. It wasn’t bad, and the overall dinner was great.