Tag Archives: methods

UX and Project Mangement cross-over article from Interactions magazine

A Taxonomy of Models Used in the Design Process by Joanne Mendel in the Jan + Feb 2012 edition of Interactions magazine is pretty interesting.

At Covenant Eyes we’re continually in the churn of Agile development, and integrating user experience work can be challenging. We’re figuring it out, and have definitely made some breakthroughs, but this article has provided another perspective that is helping me think about timing of user experience work within the loose phases of work that a typical project runs through.

It isn’t a stretch to layer the phases of Discovery, Reframe, Envision, and Create over a project’s lifecycle, and so tying different models for design work in each phase provides an opportunity to reflect on how we’re doing with matching up appropriate design work.

I’m asking my team and our project managers to read through it, and perhaps we’ll get a chance to discuss it together and consider if we can use some of the ideas to do better work.

Stop the stopwatch, UXers!

Stopwatch graphic from Casey Marshall

Stopwatch graphic by Casey Marshall

Recently, I watched a series of people observe informal usability tests.

Two of the observers have recently graduated with Masters degrees in HCI or an adjacent field.

Both recent graduates used a watch to record time-on-task and completion of the task. One actually broke out a stopwatch while the other referred to his wristwatch.

While these stopwatch fixations livened my day, I do wonder about graduate education in the usability field.

I recall that for the first half-dozen website usability tests that I moderated, I also recorded time. Then I realized that timing tasks obscured more important observations, and I haven’t bothered with timing since then. Besides, we can get times off the recordings.

Is the working world really that far off from graduate studies?

So why did these two graduates pull out timers?

Well, I think they were parroting “proper” methods they were taught without understanding when it is useful. If, in grad school, they only practice for ideal research situations, they’re missing out on the realities of the work world.

I’ve worked in an Agile development environment for the last couple years, and for the decade prior to that I worked on fast-moving projects that used whatever SDL I applied to them. The mission: Deliver value, ASAP.

With that charge, decisions are made that don’t allow for insight from in-depth, long-term studies with huge numbers of participants. I’m grateful for even the small, quick sessions of user and design research.

Regardless, I got a chuckle out of seeing these two bring out timers for a completely informal, one-off usability test. As expected, they both missed seeing key interactions because they were watching the clock.

When to be concerned about time, usability-wise

Okay, I’d hate to give the impression that time doesn’t matter. I just find that a long time to complete a task on a website is rarely the issue, instead it may be a symptom of other issues which become apparent during research.

However, I do find response times of a system to a user’s actions to be very important because too much delay in a system’s response can really hurt the user’s experience and even distract people from completing whatever they set out to complete. Still, this class of problem is often noticeable during observation. (Unless you missed it while you were fiddling with your stopwatch.)

With that in mind, I’ll gesture towards Nielsen’s take on response times.